FL Studio 20.0.3 build 35 for Mac introduced a change to lower GPU (Graphical Processing Unit) load, and so, heat which lead to excessive fan noise on some systems. However, this change on other systems lead to choppy or laggy GUI (Graphical User Interface) performance. FL Studio has long been a favourite application for music production, but a new Performance Mode feature that's currently in development could make it more likely to appear in the live arena, too.Currently in Alpha testing, FL Studio developer Image-Line explains the Performance Mode by saying that 'It works by dynamically adding clips to the Playlist as you trigger them; in this way it's also.
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FL Studio is one of the best music software solutions that can be used as a Digital Audio Workstation (DAW).
It provides you with the ability to create your own music as well as edit other music files. But sometimes people can be heard complaining about FL Studio’s performance issues. Most of the complaints are centered around the ‘extra sounds’ issue which is very much audible at times. These are mostly glitches or crackles and the sound is often choppy and strange.
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There can be two different reasons related to this choppy sound. It could be because of some random plug-in which is behaving like this, or it could be the buffer underrun problem.
To fix the plug-in problem, you need to open the plug-in wrapper processing tab where you can find the Allow threaded processing option. Now deselect this option and check if the problem is solved or not. If the problem persists then you need to select the Use fixed sized buffer option. Once you’ve made these two adjustments, you will stop getting the ‘extra sounds’, in most of the cases.
But if the problem is due to buffer underruns then there are some steps which you need to perform to solve this issue.
- Navigate to Audio settings and select FL Studio ASIO in the Device drop-down menu
- Now you need to change the buffer length settings as well
- Try to get the buffer length to somewhere near 10 ms (which basically means at 441 samples)
- Make sure that there is little addition in Underruns Count during this process
- If you find that underruns count stop increasing you can decrease the Buffer Length settings
- Make sure that the Buffer Length settings value never comes under 10ms else the load on your CPU will increase sharply
- Remember that Buffer Length and Underruns Count values are inversely proportional to each other
- For ASIO driver, there can be three different Buffer Length settings
- 1–4 ms (44–176 samples) which is very good but you don’t need this as it will increase the load on your CPU
- 5–10 ms (220–440 samples) this is excellent and ideal setting. We recommend setting it at 10ms
- 11–20 ms (485–882 samples) which is acceptable and can provide you with a reasonably good sound
With all these steps the choppy sound problem will be solved and you will be able to hear clear music. But if the problem persists, you can check its memory and CPU optimization section but at your own risk. You can also check different other programs which might cause FL Studio to make these unpleasant sounds. As an example, a program called f.lux that changes the color temperature of the screen can cause this issue. If you have installed it, please get rid of it at the earliest.
If the Buffer Length setting is more than 100 ms (4410 samples) and the CPU usage is at 80%, this is basically an indication to upgrade your PC because your system isn’t capable enough to support FL Studio in this case.
Fans of Ableton Live or Bitwig are going to like this one, as well as anyone that does live performance.
I’ll be covering FLStudio’s “Performance Mode”, which is similar to Live/Bitwig’s session mode, and I’ll be discussing the Video FX in FL.
Other posts in this series:
- Performance Mode
What is Performance Mode
If you are used to Live or Bitwig there’s some things that you may find particularly interesting:
- Each cell can have multiple clips (sub-clips), and you can cycle through these.
- There’s more “time freedom”, so you can visually setup your clips in a manner that makes the most sense to you. Since your tracks are defined horizontally, and scene starts can be flexibly positioned, you can do some neat things with organization.
- You can group clips to make them play together, even across scenes.
- There is a default computer-keyboard launching method. This gives you 5 scenes and 8 tracks of easy clip launching without messing with a controller.
- FL’s routing flexibility still applies. Since a playlist track does not determine routing you can have multiple clips on a single playlist track that go to separate mixer tracks. Read more about this here
- REALLY this is a big deal. It greatly improves the flexibility of what you can do. This means you can have different clips/synths/effects on a single trigger scene that are sent to different mixer tracks. You could have all of your basses on a single playlist track, but each clip going to a different mixer track to help you seamlessly blend them and add clip-specific FX to them to add flair to your performance.
How is Performance Mode?
It’s great.
I toured playing drums and percussion with a band, and using an APC 40 with Ableton Live I triggered clips and handled lighting. I have spent 100s of hours with Live and a pad controller on stage.
Let me tell you right now: I wish I had FLStudio back then. The flexibility of routing is a joy. The sub-clips (clips that trigger on next press of the cell) functionality is useful.
The main downsides are:
- The limited number of tracks/scenes. You just get 12x10 by default via MIDI, and setting up more is a hacky experience unless you have a supported controller. I was unable to find any ‘banks’ or ways to move around a grid larger than 16x16 unless using a specific controller, and this appears to be hit-or-miss.
- The upside here is that some controllers have fantastic mapping. check out the launchpad mapping, it’s really fantastic. Faders, XY control, multiple plugin controllers, tempo control, project commands and more. Unfortunately not everything has this, and setting this up yourself… well, good luck.
- Launch settings are per track, not per clip. If you want clips to have different launch modes or their ‘play next’ type behaviour to change, too bad. It’s per playlist track.
- No follow actions, which are a powerful part of a well-designed live set.
Tools->Macros->Prepare for performance mode
is not undoable. If you want to try something out or test some ideas, it’s not nearly as simple as Live or Bitwig for clip launching. However, if you start your project in a ‘performance mode’ setup then this is no longer an issue. It requires some forethought.- FLStudio needs to be playing for performance mode to work. This can cause some issues with any modulation you have or automation you want to keep on a per-clip basis.
The counterpoint to that last point is that automation clips are clips. You can trigger automation like it’s any other clip, so you can create effects breaks or transitions or turn on/off effects or anything you can think of! Adobe animate keyframe caddy. It’s surprising how awesome this can be.
The clip grouping feature is fantastic too. No matter where two clips are on a track or scene, you can group them together and they will play when any of them is triggered. This lets you create more thematic elements in your performance that can be reused elsewhere.
Fl Studio Live
If you’re a live musician, then you really should investigate FLStudio. If you just enjoy tinkering with things, then it’s even more fun.
While FLStudio doesn’t have something like max for live, there’s a good deal of functionality here, especially combined with the controller linking.
Fl Studio Performance Mode Keyboard
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